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Since 2005, Doug Fox's blog has covered the intersection of dance and the Internet. A primary focus is to help dancers and dance companies use the Internet and their dance videos for marketing, educational, creative and revenue-generation purposes.
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I can give you a belly dance perspective on the two clips you posted:
On the first one, the motion capture and movement on her body is quite good. Unfortunately, her costume moves extremely unnaturally (especially the hip belt) The fringe on her top tends to move as a monolithic unit (it ripples all the way across, etc) and that's just not how fringe moves.
The belt, I couldn't tell if it was supposed to be fringed or not. If it was supposed to be, it just moved wrong, and if it wasn't supposed to be, it was animated in such a way that the belt moved somewhat apart from her hips in a way I found distracting and unrealistic.
Even though it seems like I'm nitpicking, what I'm trying to say is that for dance performance, it's not enough to motion capture the body if the motion of any costume pieces is not going to work right. It undermines the "real-ness" of the animation.
As for the 2nd bellydance clip, the motion capture is lovely, but as the author of the clip says in the comments to the video, the technology she used could not capture torso articulation (and from the looks of it, not hip articulation either) which makes that particular motion capture technology basically useless for bellydance, or any other dance form that relies heavily on torso-based movement.
Again, in this case, the motion capture system does a great job of capturing everything it is capable of capturing, but falls short because of what it doesn't have the capability of capturing.