In addition to Great, Dance Fox also writes the Dance That Matters blog, which features the stories of dancers who inspire individuals, organizations and communities through the power of movement.
I just came across the website for the Kick Ass Kung-Fu immersive game experience. This large-scale real-life/virtual game combination is intriguing and parallels some of the developments in motion analysis and tracking that I wrote about yesterday when discussing the motion performance.
The videos on the home page and in the Gallery are fascinating to watch. A player starts by standing in a 5 meter cushioned playfield and then does battle against virtual enemies. A video camera captures the image of the player in real-time and inserts this image on two screens in a virtual environment. So as the player kicks, jumps and moves, these motions are tracked and represented in the virtual space.
From the Kick Ass Kung-Fu website, I can't get a good handle on how the real-time capture system works. It appears that players don't have to have any type of motion tracing devices connected to their bodies for the computer system to create a 3D image of the players.